Daniel Cheng
Concept Artist
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 2009- Present


2006 – 2009

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Treyarch: Call of Duty: Black Ops

Senior Concept Artist



EALA:  Boom Blox Bash Party-

Lead Concept Artist

  • Worked with Art Director to establish a fresh animated style for a Wii puzzle game.
  • Created concept art for every “themed” level in the game.
  • Designed 30+ characters for the game.
  • Illustrated in game cinematic paintings
  • Illustrated magazine covers and key art for marketing.

EALA:  Steven Spielberg’s Boom Blox (Wii)-

Lead Concept Artist

  • Worked with Art Director to establish a fresh animated style for a Wii puzzle game.
  • Painted skyboxes for multiple themed environments
  • Created concept art for every “themed” level in the game.
  • Designed 30+ characters for the game.
  • Designed and created assets for the background set pieces.
  • Illustrated in game cinematic paintings
  • Concept designed game play mechanics to help Game Designers visually communicate with Engineering/Programmers

EALA:  Medal of Honor: Airborne (PC, 360, PS3)-

Concept Artist

  • Worked with a preproduction team to design the look and world layout for a sandbox WW2 shooter.
  • Illustrated emotional beats for multiple levels of the game.
  • Heavily researched reference, helped create the style-guide for the game.
  • Created rough-geo layouts for many levels (3d).
  • Created key concept paintings for multiple levels.
  • Reviewed and created Workbooks for outsourcing
  • Worked closely with Production Designer to review and revise numerous multiplayer level layouts (painted over in-game assets to revise flow)

Santa Monica, CA



Playa Vista, CA

2005 – 2006

 

 

 

 

 

 

 2004- 2005

Pandemic Studios:  Mercenaries 2: World in Flames (360, PS3, PS2, PC)-

Concept Artist

EALA:  Goldeneye: Rogue Agent (Gamecube, PS2, Xbox)-

Concept Artist

 

Los Angeles, CA

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SKILLS & TECHNOLOGIES


  • Preproduction Skills- Drawing, digital painting, 3-d modeling, storyboarding, character design, architectural illustration, research, development, and style guides.
  • Software- Photoshop, Painter, SketchUp,

EDUCATION & INTERESTS


  • 2004 Master of Art degree: Illustration. California State University Fullerton
  • Life Drawing workshops: Bob Kato, Don Lagerberg, Otis College
  • Marvel comics, fantasy, science fiction, historical architecture and costumes.

References made available upon request.




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